Version Prismatic 1.3.0


1.3.0

What was supposed to be another small hotfix transformed into a major development endeavor. This major release includes improvements all over the field in the form of many new nodes, QoL improvements, stability improvements, and much-needed DMX & Mapping improvements.

General

  • Add current value to Range Control source
  • Add right-click menu to Graph input connections, added action to create a timeline track
  • Add graph annotations, they can be added freely to the graph or attached to nodes
  • Add annotations to many example projects
  • Add new edge connecting behavior: click on edge while connecting an edge will replace the clicked edge
  • Add Radial Blur node
  • Add Frame Delay node
  • Add RGB Delay node
  • Add Radial map node
  • Add Multi-Sampling Anti-Aliasing (MSAA) support to renderer and Layer to Texture nodes (MSAA will be added directly to Renderer node in future releases)
  • Add High-Frequency boost option to the Spectrometer node
  • Add CPU consumption dial to Prismatic main window
  • Add Render loop performance report, now you can check how difficult is your scene to render in Prismatic
  • Add new examples RGB Tunnel, Curly Worm, Temposcope, Motion Extraction, Endless Cube, Simple Camera
  • Add option to Colorize node to color by gradient
  • Add Texture filtering and Wrap mode parameters to many texture-handling nodes
  • Add Quad node exact size inputs as an alternative to use preview editor
  • Improve overall Prismatic editor look & feel with new icons, tweaked colors etc.
  • Improve Button node appearance in Graph
  • Improve Create Palette node behavior and appearance
  • Videos are now validated before adding to the video list
  • Recently opened project limit is now set to 15
  • Fix Displace2D node sometimes incorrectly mirroring output
  • Fix Subgraph handling input/output
  • Fix DnD Prismatic project files onto the Prismatic window
  • Fix Gradients (nodes & connectors) handling transparency
  • Fix Audio Input/Output connecting/disconnecting/changing device behavior
  • Fix Prismatic freeze in a special case while using Selector node
  • Fix alpha premultiplication handling across the whole board, please report if you are still running into some weird transparency anomalies while working with Prismatic.
  • Fix Step Sequencer node properly invalidating project save
  • Fix VideoNode DnD onto graph
  • Fix timeline select box behavior
  • Fix Range input control group properly invalidating project save
  • Fix crash in a Timeline related to Step tracks
  • Fix Group renaming
  • Fix mouse scrolling in some of the Settings tab
  • Fix mouse scrolling in properties view (right bottom corner properties)
  • Fix Circle placer properly saving its properties to the project file
  • Fix Circle placer rotation input
  • Fix default "Save As" action shortcut
  • Fix many Video related issues across all platforms, that includes RAM/VRAM memory leaks, decoder stabilities and increase performance
  • Fix Particle Generator 2D node alpha channel handling
  • Fix Video group "Add files" dialog was missing .mov and .webm file extensions

NVIDIA

  • On Linux if NVIDIA GPU is detected, egl is never used
  • Improve CUDA video decoder and converter

Windows

  • Prismatic installation will now properly clean previous undeleted Prismatic registry entries

DMX

  • Implement ArtNet DMX device input & output
  • Implement Enttec DMX USB PRO device input & output
  • Improve Anyma uDMX device stability and performance, the results still may vary depending on the host platform and USB hub setup
  • Add DMX dip switch preview to Fixture objects & nodes
  • Added several new fixture presets: American DJ Encore LP12ZIP, American DJ Ultra LB18, Cameo Thunder Wash 600 RGB
  • Added blackout switch, upon priming, all DMX interfaces will be reset to all 0 values, disabling the switch will return the original values back
  • Add support for 16bit values and 6-byte RGB values
  • Add Custom DMX Fixture node with a variable number of user-selected parameters
  • Fix properly removing fixtures from universe map
  • Add universe map fixture context menu

Mapping

  • The mapping tab has now been rename to Stage View
  • Stage View supports both Mapping and DMX Fixture previews
  • Stage view in default is created without mapping, to create mapping a "Create mapping" button has been added
  • DMX Fixtures, Mapping items, and guides have new edit UI, edit modes have been removed in favor of this.
  • Please let us know about your feelings about these changes, we believe they are a step in the right direction but they surely needs more love from us.
Download for Windows Download for Linux
We use cookies. Do you accept them? Our privacy policy
Accept Reject