Version Prismatic 1.3.0
1.3.0
What was supposed to be another small hotfix transformed into a major development endeavor. This major release includes improvements all over the field in the form of many new nodes, QoL improvements, stability improvements, and much-needed DMX & Mapping improvements.
General
- Add current value to Range Control source
- Add right-click menu to Graph input connections, added action to create a timeline track
- Add graph annotations, they can be added freely to the graph or attached to nodes
- Add annotations to many example projects
- Add new edge connecting behavior: click on edge while connecting an edge will replace the clicked edge
- Add Radial Blur node
- Add Frame Delay node
- Add RGB Delay node
- Add Radial map node
- Add Multi-Sampling Anti-Aliasing (MSAA) support to renderer and Layer to Texture nodes (MSAA will be added directly to Renderer node in future releases)
- Add High-Frequency boost option to the Spectrometer node
- Add CPU consumption dial to Prismatic main window
- Add Render loop performance report, now you can check how difficult is your scene to render in Prismatic
- Add new examples RGB Tunnel, Curly Worm, Temposcope, Motion Extraction, Endless Cube, Simple Camera
- Add option to Colorize node to color by gradient
- Add Texture filtering and Wrap mode parameters to many texture-handling nodes
- Add Quad node exact size inputs as an alternative to use preview editor
- Improve overall Prismatic editor look & feel with new icons, tweaked colors etc.
- Improve Button node appearance in Graph
- Improve Create Palette node behavior and appearance
- Videos are now validated before adding to the video list
- Recently opened project limit is now set to 15
- Fix Displace2D node sometimes incorrectly mirroring output
- Fix Subgraph handling input/output
- Fix DnD Prismatic project files onto the Prismatic window
- Fix Gradients (nodes & connectors) handling transparency
- Fix Audio Input/Output connecting/disconnecting/changing device behavior
- Fix Prismatic freeze in a special case while using Selector node
- Fix alpha premultiplication handling across the whole board, please report if you are still running into some weird transparency anomalies while working with Prismatic.
- Fix Step Sequencer node properly invalidating project save
- Fix VideoNode DnD onto graph
- Fix timeline select box behavior
- Fix Range input control group properly invalidating project save
- Fix crash in a Timeline related to Step tracks
- Fix Group renaming
- Fix mouse scrolling in some of the Settings tab
- Fix mouse scrolling in properties view (right bottom corner properties)
- Fix Circle placer properly saving its properties to the project file
- Fix Circle placer rotation input
- Fix default "Save As" action shortcut
- Fix many Video related issues across all platforms, that includes RAM/VRAM memory leaks, decoder stabilities and increase performance
- Fix Particle Generator 2D node alpha channel handling
- Fix Video group "Add files" dialog was missing .mov and .webm file extensions
NVIDIA
- On Linux if NVIDIA GPU is detected, egl is never used
- Improve CUDA video decoder and converter
Windows
- Prismatic installation will now properly clean previous undeleted Prismatic registry entries
DMX
- Implement ArtNet DMX device input & output
- Implement Enttec DMX USB PRO device input & output
- Improve Anyma uDMX device stability and performance, the results still may vary depending on the host platform and USB hub setup
- Add DMX dip switch preview to Fixture objects & nodes
- Added several new fixture presets: American DJ Encore LP12ZIP, American DJ Ultra LB18, Cameo Thunder Wash 600 RGB
- Added blackout switch, upon priming, all DMX interfaces will be reset to all 0 values, disabling the switch will return the original values back
- Add support for 16bit values and 6-byte RGB values
- Add Custom DMX Fixture node with a variable number of user-selected parameters
- Fix properly removing fixtures from universe map
- Add universe map fixture context menu
Mapping
- The mapping tab has now been rename to Stage View
- Stage View supports both Mapping and DMX Fixture previews
- Stage view in default is created without mapping, to create mapping a "Create mapping" button has been added
- DMX Fixtures, Mapping items, and guides have new edit UI, edit modes have been removed in favor of this.
- Please let us know about your feelings about these changes, we believe they are a step in the right direction but they surely needs more love from us.